Typhon : Terror of the Gods [RTI]
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Aquiles10
Cryocat
Teowulff
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Typhon : Terror of the Gods [RTI]
Copyright by Mythic Games – Pictures copied from Kickstarter campaign
Re: Typhon : Terror of the Gods [RTI]
Typhon's Tempest is its reason for existence. His 10/9 with Torment and Block, 3 Movement and 6 Activations and a pool of 12 Vitality may be the best there is around for a single unit, it still doesn't justify the 10RP he is worth.
His Tempest skill is devestating; it's basically a Charge power like the Boar, Bull, Minotaur and Tityon have, except with 10 instead of 6 attack dice and a range of 3 instead of 2. Probably the most destructive skill in the game - which even pales Zeus' Lightning power.
All that is impossible without AoW cards, though. Without it, he's the tough 10/9 range 1 melee fighter. And he needs A LOT. If he wants to utilize all his potential Tempests he needs 15 more than his initial 3. As he doesn't bring any himself, expect an army of AoW heavy heroes to make up the bulk of his remaining 8 points (in a 1 vs 1). He'd really want Sisyphus and Oedipus, for example, and Agamemnon.
So his AoW cards are his proverbial Achilles' heel. Petrify him, use units that make him discard AoW cards. Cheap units like the Sphinx or Echo will do well against him. Pick Paris, who can mess up his deck and kill his heroes.
Should make for a fun fight!!
His Tempest skill is devestating; it's basically a Charge power like the Boar, Bull, Minotaur and Tityon have, except with 10 instead of 6 attack dice and a range of 3 instead of 2. Probably the most destructive skill in the game - which even pales Zeus' Lightning power.
All that is impossible without AoW cards, though. Without it, he's the tough 10/9 range 1 melee fighter. And he needs A LOT. If he wants to utilize all his potential Tempests he needs 15 more than his initial 3. As he doesn't bring any himself, expect an army of AoW heavy heroes to make up the bulk of his remaining 8 points (in a 1 vs 1). He'd really want Sisyphus and Oedipus, for example, and Agamemnon.
So his AoW cards are his proverbial Achilles' heel. Petrify him, use units that make him discard AoW cards. Cheap units like the Sphinx or Echo will do well against him. Pick Paris, who can mess up his deck and kill his heroes.
Should make for a fun fight!!
Teowulff- God
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Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Typhon : Terror of the Gods [RTI]
I would like to see some more pics of this guy, the size is impressive, but I am a bit wary of his face and wings.
Cryocat- Troop
- Posts : 24
Join date : 2016-12-02
Re: Typhon : Terror of the Gods [RTI]
His Tempest skill is devestating; it's basically a Charge power like the Boar, Bull, Minotaur and Tityon have, except with 10 instead of 6 attack dice and a range of 3 instead of 2
I think its 8 dice, not 10 ,right?
Aquiles10- Troop
- Posts : 14
Join date : 2016-12-04
Re: Typhon : Terror of the Gods [RTI]
Good find, I missed that!Aquiles10 wrote:I think its 8 dice, not 10, right?His Tempest skill is devestating; it's basically a Charge power like the Boar, Bull, Minotaur and Tityon have, except with 10 instead of 6 attack dice and a range of 3 instead of 2
As it is, in the skill description there's no reference to the 8 power attack as described on the dashboard.
But yes, I think it will be changed into range 3, power X ..
Teowulff- God
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Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Typhon : Terror of the Gods [RTI]
Teowulff wrote:Good find, I missed that!Aquiles10 wrote:I think its 8 dice, not 10, right?His Tempest skill is devestating; it's basically a Charge power like the Boar, Bull, Minotaur and Tityon have, except with 10 instead of 6 attack dice and a range of 3 instead of 2
As it is, in the skill description there's no reference to the 8 power attack as described on the dashboard.
But yes, I think it will be changed into range 3, power X ..
Oops, dashboard needs a bit of a fix it seems... But let's be honest. 8 dice is still ridiculously high for this attack!
MaxC- Hero
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Join date : 2016-12-02
Location : Montréal, Canada
Re: Typhon : Terror of the Gods [RTI]
We might need to erect a statue in Diomedes his honour at some point since again he seems to be an extremely usefull counter.
He'd be untouched by those powers and talents, just need to provide him with some tough guard units to make him completely untouchable.
And yes I say more than one guard because Typhon can throw them around.
He'd be untouched by those powers and talents, just need to provide him with some tough guard units to make him completely untouchable.
And yes I say more than one guard because Typhon can throw them around.
Rhalius- God
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Age : 39
Location : Werkendam, Netherlands.
Re: Typhon : Terror of the Gods [RTI]
Rhalius wrote:We might need to erect a statue in Diomedes his honour at some point since again he seems to be an extremely usefull counter.
He'd be untouched by those powers and talents, just need to provide him with some tough guard units to make him completely untouchable.
And yes I say more than one guard because Typhon can throw them around.
Yeah, thats a pretty cool ides
LeiPak- Hero
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Join date : 2016-12-04
Location : Berlin, Germany
Re: Typhon : Terror of the Gods [RTI]
Furthermore I love the idea of the Tornados which Typhoon can throw across the Board to disrupt any guarding force of the enemy god!
LeiPak- Hero
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Location : Berlin, Germany
Re: Typhon : Terror of the Gods [RTI]
Rhalius wrote:We might need to erect a statue in Diomedes his honour at some point since again he seems to be an extremely usefull counter.
He'd be untouched by those powers and talents, just need to provide him with some tough guard units to make him completely untouchable.
And yes I say more than one guard because Typhon can throw them around.
Here's the thing though... Would Diomedes actually be immune to Typhon's power? That depends if Titans count as gods for the purpose of Diomedes' power.
MaxC- Hero
- Posts : 123
Join date : 2016-12-02
Location : Montréal, Canada
Re: Typhon : Terror of the Gods [RTI]
As far as we have read on the KS forum, everything where it says "Gods" should read "Gods and Titans".MaxC wrote:Here's the thing though... Would Diomedes actually be immune to Typhon's power? That depends if Titans count as gods for the purpose of Diomedes' power.
So we can safely assume that Diomedes will laugh away those Typhoons ..
Teowulff- God
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Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Typhon : Terror of the Gods [RTI]
Teowulff wrote:As far as we have read on the KS forum, everything where it says "Gods" should read "Gods and Titans".MaxC wrote:Here's the thing though... Would Diomedes actually be immune to Typhon's power? That depends if Titans count as gods for the purpose of Diomedes' power.
So we can safely assume that Diomedes will laugh away those Typhoons ..
I think so too! They stated that Titans count as gods and are treated identically except for the -2 RP.
LeiPak- Hero
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Join date : 2016-12-04
Location : Berlin, Germany
Re: Typhon : Terror of the Gods [RTI]
Diomedes is nice and all, but his stats are pretty average and he would get annihilated if he got anywhere near Typhon. A 10 die melee/range 1 attack is just death.
caibre- Troop
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Join date : 2016-12-13
Re: Typhon : Terror of the Gods [RTI]
Yeah, but that's probably what a Titan as Typhoon is for... causing trouble and death!
LeiPak- Hero
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Join date : 2016-12-04
Location : Berlin, Germany
Re: Typhon : Terror of the Gods [RTI]
Thats why I said he needs guards. Some tough meatshields might be important when dealing with Typhon anyways.
Rhalius- God
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Join date : 2016-12-05
Age : 39
Location : Werkendam, Netherlands.
Re: Typhon : Terror of the Gods [RTI]
Yup. Diomedes needs AoW cards and preferably some companions (preferably Troops) to keep him going. It's definitely going to be tough to keep them close with Typhon's Tornado's flying around and bumping your units left and right. Although: the tornado can only be summoned at the end of Typhon's activation, so after his attacks. Meaning Diomedes can take advantage of Phalanx and Guarding Toops before they're swept away from his area. Next to that, Diomedes has all the Troops boosters so he can bolster them for an extra 3-5 dice attack, even for free when the Typhon player has no activation card that turn to blow away the Troops around Diomedes.caibre wrote:Diomedes is nice and all, but his stats are pretty average and he would get annihilated if he got anywhere near Typhon. A 10 die melee/range 1 attack is just death.
On the other hand, Diomedes may also use a good Guard like Geryon or the steadfast Campe.
Another thing to consider is that the Diomedes player has 4 more RP to recruit assistance, hopefully some that bring AoW cards and/or have some good (ranged?) attacks themselves (as Typhon has flying - and thus Evade). Diomedes' weakness vs Typhon is that he needs AoW cards in order to do some decent damage.
It wil also depend on the God on Diomedes' side; for instance Athena or Persephone seem good choices, or a hero as Agamemnon. Or Apollo/Athena for their ranged attack.
Anyway, I am very much looking forward to this fight!
Just hope the Typhon player doesn't pick Diomedes on a God kill strategy.
Teowulff- God
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Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Typhon : Terror of the Gods [RTI]
The most amazing mini i have ever seen.
I think they got to excited about his stats.If they could have asked my opinion about the stats, i would have recommend 4 activation. 1AoW and movement 2.
I cant really picture Typhon (specially seeing the mini) with 6 activation and flying 3 movement creature. and Tempest would impact 2 areas aswell.
They got a bit crazy with Typhon
Probably to counter draft him, ull need to pick up Sisiphus (to deny him AoW cards) and then Sb who can petrify him and also maybe Echo to make him spend more AoW cards.
But really with 6 activations... u only need to move and attack in the noemal way. It's Brutal.
I think they got to excited about his stats.If they could have asked my opinion about the stats, i would have recommend 4 activation. 1AoW and movement 2.
I cant really picture Typhon (specially seeing the mini) with 6 activation and flying 3 movement creature. and Tempest would impact 2 areas aswell.
They got a bit crazy with Typhon
Probably to counter draft him, ull need to pick up Sisiphus (to deny him AoW cards) and then Sb who can petrify him and also maybe Echo to make him spend more AoW cards.
But really with 6 activations... u only need to move and attack in the noemal way. It's Brutal.
Aquiles10- Troop
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Join date : 2016-12-04
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