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Colchis Bull : A Gift [HEP]

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Post by Shifare Tue Nov 29, 2016 12:08 am

Colchis Bull : A Gift [HEP] 11fe63a126b15bd25043b547466997e8_original

Colchis Bull : A Gift [HEP] 09cbbc232f619a0daaffd0f3ec55f533_original

Colchis Bull : A Gift [HEP] Ff047eea134cec1ef7af34287df0447e_original

Copyright by Mythic Games – Pictures copied from Kickstarter campaign


Last edited by Shifare on Tue Dec 06, 2016 8:11 pm; edited 1 time in total

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Post by LeiPak Sun Dec 04, 2016 4:53 pm

One of my favorites! Looking forward to paint that one too!
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Post by Cap7deuce Mon Dec 05, 2016 12:54 pm

I love this one as well. Only part i dread is that alot of mini's have the glow effect from lava or something else and i dont think i can paint that well to reflect that in my mini.
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Post by Teowulff Tue Dec 06, 2016 9:39 am

Very nice model, you would almost take him just for the looks!

A very potent monster for only 3RP, rather solid with 7 vitality and 9 defense. His downside is that he only brings 3 activation cards. He is also rather AoW card hungry, as both his powers use a card. I like his primary power, that also gives a backlash if you destroy him (like the Gorgon). Also notice that his area attack is actually stronger than the Hydra's - a 4RP monster (I think the Bull can only attack 1 area, though).

His second power is a charge action like other 3RP monsters like the Boar, Minotaur and Tityos have. They all have STR6 attacks - the advantage in case of the Bull is that his 6 is fixed and doesn't go down with vitality like with the other chargers.

7 7 0 1 8 Minotaur (4 activations)
7 9 0 1 7 Bull (3 activations)
7 8 0 1 8 Boar (4 activations)
8 9 0 0 9 Tityos (3 activations)
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Post by Telgar Tue Dec 20, 2016 2:08 pm

Very nice mini. I look forward to paint it also (1 year to get better !)

Concerning the dashboard, I definitely have rule questions :
- Devasting Fire : the explosion. Shouldn't it be a passive power ? Does it requires an AoW card ? It would be much clearer if this power was split in 2.
- Conflagration : it is not specified that the bull's turn ends after. Actually the wording make it seems as if it is performed instead of the move (so there can be a normal attack afterwards). I guess it is a mistake and that will be fixed with a new description.
If it is intended, it is a very good unit to attack the enemy god : charge, mighty throw all enemies away and trample the god ! (6-dice conflagration then 7-dice attack) Then prepare to detonate...

This unit weakness is indeed it's low number of activation cards and it's AoW requirements.
With 1 move and only 3AC, you would better use conflagration (+1 AoW) or run for movement so that every Activation counts.
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Post by MaxC Tue Dec 20, 2016 7:56 pm

Telgar wrote:- Conflagration : it is not specified that the bull's turn ends after. Actually the wording make it seems as if it is performed instead of the move (so there can be a normal attack afterwards). I guess it is a mistake and that will be fixed with a new description.

It definitely replaces the move action with the current wording. I don't really see that as a problem, since it allows you to follow it up with either an area attack or a focused attack depending on the situation.
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Post by Teowulff Tue Dec 20, 2016 8:29 pm

MaxC wrote:
Telgar wrote:- Conflagration : it is not specified that the bull's turn ends after. Actually the wording make it seems as if it is performed instead of the move (so there can be a normal attack afterwards). I guess it is a mistake and that will be fixed with a new description.
It definitely replaces the move action with the current wording. I don't really see that as a problem, since it allows you to follow it up with either an area attack or a focused attack depending on the situation.
Seems very likely, indeed. Neither the Bull, Boar, Minotaur or Tityos have the charge skill as alternative attack.
Nor does it say anywhere that it ends their activation, which it can't be as they all have an after-effect or special attack.

So yes, I expect a lot of damage from these 4.
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Post by Telgar Tue Dec 20, 2016 9:10 pm

Actually charge is an alternate attack for Tityos.

But I stand corrected for the other units and it looks like the Minautor and Boar descriptions do not imply that move action was expanded.

Anyway, I expect some alignment in the charge descriptions.
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Post by Teowulff Tue Dec 20, 2016 10:11 pm

Telgar wrote:Actually charge is an alternate attack for Tityos.

But I stand corrected for the other units and it looks like the Minautor and Boar descriptions do not imply that move action was expanded.

Anyway, I expect some alignment in the charge descriptions.
Lol well there I stand corrected!! Very Happy

Tityos has no extra attack, although his "Charge" doesn't end his activation.
He has no additional attack, true. So his damage output is lower, as I expect his area attack to be scaled down to 6 - as his dashboard shows. His Earthquake is another good skill though, which doesn't do damage but kind of freezes all surrounding non-flying units until your next turn - as the text now stands, even friendly units. Which doesn't have to be that bad if you activate Tityos as your last unit, your nearby units fly or have no passive/instant skills that you'd want to use in your opponent's turn.
Tityos is more a mixed utility/charge unit. Not neccessarily less useful, I think.
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Post by Telgar Tue Dec 20, 2016 10:50 pm

Teowulff wrote:Tityos has no extra attack, although his "Charge" doesn't end his activation.

Not the right post to analyse Tityos but the text say it counts as boths simple actions so there is not much more to do with it... except Earthquake which may be the reason there is no reference to Rock&Roll/charge ending the activation I guess.
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Post by Rhalius Wed Dec 21, 2016 7:43 pm

It seems very tough for a three point cost, but then again he brings no art of war cards and has only three activations and a movement of 1.

It will be challenging to get him where you want to, especially on some maps that are less open with movement.

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