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Diomedes : The Young King [HTW]

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Post by Shifare Tue Nov 29, 2016 12:33 pm

Diomedes : The Young King [HTW] 073e32f5baa559a7843f7375a19f0720_original

Diomedes : The Young King [HTW] F5482d97caa455322a4c4f5e1b4659ab_original

Diomedes : The Young King [HTW] A25c36c9d87e5227ad4e933e3f4b07f5_original

Copyright by Mythic Games – Pictures copied from Kickstarter campaign


Last edited by Shifare on Tue Dec 06, 2016 8:59 pm; edited 1 time in total

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Post by Teowulff Mon Dec 05, 2016 9:08 am

Actually one of my favourite hero sculpts. Potentially nice vs Gods - but the AoW cost is a bit steep. Unless you have an abundance of AoW cards it may be more effective to activate another unit for that AoW card than to let Diomedes throw 3 additional dice. Although that would also require another activation card.

Also a pity that all his talents are meant to boost/optimize Troops units which makes him more of a utility hero (for which Hector, Odysseus or Leonidas are better suited) than a pure offensive "God killer" character. Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
Too bad he doesn't have Block and only 1 movement, 0 range. Gods tend to have 2 movement so they can get away quite easily.

MaxC wrote:I can see Diomedes being very useful against gods with very restrictive powers. He's the only unit in the game that can harm Aphrodite for free for instance. Persphone and Helios are 2 other gods that come to mind whose effectiveness would be diminished by their opponent recruiting Diomedes.
You’re right, of course, a good point!! Diomedes is very survivable against all the God’s and Titan’s powers - and definitely against those you mentioned. Especially those that lean heavily on their powers and not so much on their pure unmodified core strengths are particularly vulnerable to Diomedes.


Last edited by Teowulff on Thu Dec 08, 2016 11:56 am; edited 3 times in total
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Post by Shifare Mon Dec 05, 2016 9:12 am

Well.. he is immune to god effects... that must help Wink

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Post by MaxC Thu Dec 08, 2016 4:47 am

I can see Diomedes being very useful against gods with very restrictive powers. He's the only unit in the game that can harm Aphrodite for free for instance. Persphone and Helios are 2 other gods that come to mind whose effectiveness would be diminished by their opponent recruiting Diomedes.
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Post by Rhalius Thu Dec 08, 2016 10:26 am

It's also not just their powers, but their talents as well.
So no torment to lower his stats.
No leader ability to trigger a troop to attack him.
No sneak attack, melee or archer to do more damage against him.
No initiative to allow gods to attack first.
No mighty throw to get this god killer away from them.
No throwing pillars and trees at him either. He'd just shrug it off.
No mobility to allow them to attack him and move away.
No phalanx boost either with a friendly troop there.

That all really adds up.
Also Diomedes has Phalanx, bolster and leader so keeping a troop in his area means he gets +1 attack and defense, the troops would also have that bonus, and that troop can join in on the fun.
He has a perfect set of troop related abilities.




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Post by MaxC Thu Dec 08, 2016 7:22 pm

Rhalius wrote:
No leader ability to trigger a troop to attack him.
[...]
No mobility to allow them to attack him and move away.
No phalanx boost either with a friendly troop there.

Those talents wouldn't affect him directly, so I doubt he'd block them. He still has a fantastic advantage against all gods, though.
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Post by Teowulff Fri Dec 16, 2016 10:53 am

Rhalius wrote:Also Diomedes has Phalanx, bolster and leader so keeping a troop in his area means he gets +1 attack and defense, the troops would also have that bonus, and that troop can join in on the fun.
He has a perfect set of troop related abilities.
He does indeed. It looks like he is made to work in conjunction with Troops: on the one hand to be stronger and tougher (Phalanx) and have some extra damage from the Troop (+Bolster), on the other hand to have some extra defense from troops with Guard to make up a bit for his relatively low Vitality pool.

It a bit of a pity that Troops lose their Guard ability when not complete so they may only ward off one attack.
What protection is concerned, if his God isn't around to recall, the Hell Warriors may be Diomedes' best option (as they regenerate).
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Post by Rhalius Fri Dec 16, 2016 2:26 pm

It does not say on the cards that troops lose their guard ability when not complete though.


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Post by caibre Fri Dec 16, 2016 5:03 pm

That's a rule in the rulebook. All the talents are only for complete troops.

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Post by Jorge Castro Fri Dec 16, 2016 7:42 pm

Teowulff wrote:Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!

I don't think you can stack phalanx with his +3 attack vs Gods, since no talent/power stacking is allowed.

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Post by Rhalius Fri Dec 16, 2016 8:00 pm

Having that against any heroes, creatures and troops that get in his way would still be pretty neat though.


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Post by Teowulff Sat Dec 17, 2016 4:49 pm

Jorge Castro wrote:
Teowulff wrote:Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
I don't think you can stack phalanx with his +3 attack vs Gods, since no talent/power stacking is allowed.
I'm afraid you are right .. totally forgot that! Shocked
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