Diomedes : The Young King [HTW]
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Teowulff
Shifare
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Diomedes : The Young King [HTW]
Copyright by Mythic Games – Pictures copied from Kickstarter campaign
Last edited by Shifare on Tue Dec 06, 2016 8:59 pm; edited 1 time in total
Re: Diomedes : The Young King [HTW]
Actually one of my favourite hero sculpts. Potentially nice vs Gods - but the AoW cost is a bit steep. Unless you have an abundance of AoW cards it may be more effective to activate another unit for that AoW card than to let Diomedes throw 3 additional dice. Although that would also require another activation card.
Also a pity that all his talents are meant to boost/optimize Troops units which makes him more of a utility hero (for which Hector, Odysseus or Leonidas are better suited) than a pure offensive "God killer" character. Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
Too bad he doesn't have Block and only 1 movement, 0 range. Gods tend to have 2 movement so they can get away quite easily.
Also a pity that all his talents are meant to boost/optimize Troops units which makes him more of a utility hero (for which Hector, Odysseus or Leonidas are better suited) than a pure offensive "God killer" character. Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
Too bad he doesn't have Block and only 1 movement, 0 range. Gods tend to have 2 movement so they can get away quite easily.
You’re right, of course, a good point!! Diomedes is very survivable against all the God’s and Titan’s powers - and definitely against those you mentioned. Especially those that lean heavily on their powers and not so much on their pure unmodified core strengths are particularly vulnerable to Diomedes.MaxC wrote:I can see Diomedes being very useful against gods with very restrictive powers. He's the only unit in the game that can harm Aphrodite for free for instance. Persphone and Helios are 2 other gods that come to mind whose effectiveness would be diminished by their opponent recruiting Diomedes.
Last edited by Teowulff on Thu Dec 08, 2016 11:56 am; edited 3 times in total
Teowulff- God
- Posts : 201
Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Diomedes : The Young King [HTW]
I can see Diomedes being very useful against gods with very restrictive powers. He's the only unit in the game that can harm Aphrodite for free for instance. Persphone and Helios are 2 other gods that come to mind whose effectiveness would be diminished by their opponent recruiting Diomedes.
MaxC- Hero
- Posts : 123
Join date : 2016-12-02
Location : Montréal, Canada
Re: Diomedes : The Young King [HTW]
It's also not just their powers, but their talents as well.
So no torment to lower his stats.
No leader ability to trigger a troop to attack him.
No sneak attack, melee or archer to do more damage against him.
No initiative to allow gods to attack first.
No mighty throw to get this god killer away from them.
No throwing pillars and trees at him either. He'd just shrug it off.
No mobility to allow them to attack him and move away.
No phalanx boost either with a friendly troop there.
That all really adds up.
Also Diomedes has Phalanx, bolster and leader so keeping a troop in his area means he gets +1 attack and defense, the troops would also have that bonus, and that troop can join in on the fun.
He has a perfect set of troop related abilities.
So no torment to lower his stats.
No leader ability to trigger a troop to attack him.
No sneak attack, melee or archer to do more damage against him.
No initiative to allow gods to attack first.
No mighty throw to get this god killer away from them.
No throwing pillars and trees at him either. He'd just shrug it off.
No mobility to allow them to attack him and move away.
No phalanx boost either with a friendly troop there.
That all really adds up.
Also Diomedes has Phalanx, bolster and leader so keeping a troop in his area means he gets +1 attack and defense, the troops would also have that bonus, and that troop can join in on the fun.
He has a perfect set of troop related abilities.
Rhalius- God
- Posts : 169
Join date : 2016-12-05
Age : 39
Location : Werkendam, Netherlands.
Re: Diomedes : The Young King [HTW]
Rhalius wrote:
No leader ability to trigger a troop to attack him.
[...]
No mobility to allow them to attack him and move away.
No phalanx boost either with a friendly troop there.
Those talents wouldn't affect him directly, so I doubt he'd block them. He still has a fantastic advantage against all gods, though.
MaxC- Hero
- Posts : 123
Join date : 2016-12-02
Location : Montréal, Canada
Re: Diomedes : The Young King [HTW]
He does indeed. It looks like he is made to work in conjunction with Troops: on the one hand to be stronger and tougher (Phalanx) and have some extra damage from the Troop (+Bolster), on the other hand to have some extra defense from troops with Guard to make up a bit for his relatively low Vitality pool.Rhalius wrote:Also Diomedes has Phalanx, bolster and leader so keeping a troop in his area means he gets +1 attack and defense, the troops would also have that bonus, and that troop can join in on the fun.
He has a perfect set of troop related abilities.
It a bit of a pity that Troops lose their Guard ability when not complete so they may only ward off one attack.
What protection is concerned, if his God isn't around to recall, the Hell Warriors may be Diomedes' best option (as they regenerate).
Teowulff- God
- Posts : 201
Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
Re: Diomedes : The Young King [HTW]
It does not say on the cards that troops lose their guard ability when not complete though.
Rhalius- God
- Posts : 169
Join date : 2016-12-05
Age : 39
Location : Werkendam, Netherlands.
Re: Diomedes : The Young King [HTW]
That's a rule in the rulebook. All the talents are only for complete troops.
caibre- Troop
- Posts : 17
Join date : 2016-12-13
Re: Diomedes : The Young King [HTW]
Teowulff wrote:Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
I don't think you can stack phalanx with his +3 attack vs Gods, since no talent/power stacking is allowed.
Jorge Castro- Troop
- Posts : 9
Join date : 2016-12-13
Re: Diomedes : The Young King [HTW]
Having that against any heroes, creatures and troops that get in his way would still be pretty neat though.
Rhalius- God
- Posts : 169
Join date : 2016-12-05
Age : 39
Location : Werkendam, Netherlands.
Re: Diomedes : The Young King [HTW]
I'm afraid you are right .. totally forgot that!Jorge Castro wrote:I don't think you can stack phalanx with his +3 attack vs Gods, since no talent/power stacking is allowed.Teowulff wrote:Although the presence of some (complete) Troops would give him +1/+1 (Phalanx) which would make Diomedes 7/8, with added bonus that would be 10/8 versus Gods. Not bad for a 3RP character!
Teowulff- God
- Posts : 201
Join date : 2016-11-28
Location : Utrecht, Almere, Amsterdam
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