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Atlas : Carrier of the Sky [BG KSE]

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Post by Shifare Mon Nov 28, 2016 10:47 pm

Atlas : Carrier of the Sky [BG KSE] 4db103b866b4649bdfba3e528b3ab330_original

Atlas : Carrier of the Sky [BG KSE] 4b5c344cf6718731bf3e372105229d9b_original

Atlas : Carrier of the Sky [BG KSE] 71408ab04e63d1712dc3aa9d925e7a59_original

Atlas : Carrier of the Sky [BG KSE] A5b1f3d656dfac25164bc0fdea48a3f9_original
Copyright by Mythic Games – Pictures copied from Kickstarter campaign

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Post by Teowulff Tue Dec 06, 2016 9:30 pm

To be honest I don't see Atlas becoming a very popular choice. Why? Because of his second power, which actually is a penalty: discard an aditional card when you activate Atlas.

His main power though is a 7 dice range 1 (area?) attack that weakens all non-flying (enemy? all?) units on the board: -1 attack, -1 defense 1- movement. Which more or less invites his opponents to draft a lot of flying units, which in turn makes Atlas' skill a bit redundant, except for the opponent's God (unless he/she drafts Typhon).

A bit disappointing for such a great sculpt.


Last edited by Teowulff on Fri Dec 09, 2016 5:10 pm; edited 1 time in total
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Post by Shifare Tue Dec 06, 2016 9:33 pm

Do you need to pick Atlas in the beginning?

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Post by Teowulff Tue Dec 06, 2016 9:45 pm

Shifare wrote:Do you need to pick Atlas in the beginning?
Rulebook, p.27: "Recruitment in a 2-player game:
a. Each player has a budget of 12 Recruitment points to spend during his draft. The first player is determined randomly (highest result on a die roll). Each player chooses a God, starting with the first player. As a reminder, the Gods do not cost any Recruitment points.
b. Recruiting Other Units (Heroes, Monsters, Troops) Starting with the second player, each player in turn recruits one unit by spending the corresponding cost up to the limit of 12 points"

So yes.
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Post by Rhalius Fri Dec 09, 2016 5:08 pm

It's fortunate that my favorite titan also happens to be the free titan. Smile

I think the discard card thing won't be too bad if you have someone in your army who either helps give you more cards in your hand or someone like Sysiphus who you might not even need on the board so you could just discard his activation cards.

I also believe this penalty disappears once Atlas absorbed some omphalos.

And he is freakishly strong of course.

Fists of the titan ability needs to be described better though. I assume it does damage to one target and then gives a debuff to all non flying enemies on the board untill his next turn.

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Post by Teowulff Fri Dec 09, 2016 5:15 pm

It doensn't even say that Atlas only weakens enemy non-flyers.

Now that isn't such a bad thing as his turn ends after his activation anyway ... of course his own units won't move outside his turn .. but his own non-flying units still get a -1 defense (and retaliation) penalty during his opponent's turn.

Let alone in a 2 vs 2 .. his ally won't really appreciate this! Cool

PS there's actually not that much flying units: Bellerophon - Gorgon - Stymphalian Birds - Caucasian Eagle - Harpies - Griffon - Sphynx - Herald of Typhon - Manticore - Typhon - Chimera - Icarus
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Post by Morten Brandt Sun Dec 11, 2016 9:09 am

As written it's everyone. Your units get -1 Def, and their units get -1 Atk. And vice versa when retaliating. I paid notice to the enemy having a huuge -1 Mov penalty, which cause all sorts of trouble.
What Atlas basically does is limiting the opponent to flying and ranged units. You can take one good pick from that selection and now the opponent has very few units to play with.

If playing with the core box this is available: Bellerophon - Gorgon - Griffon - Icarus

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Post by Rhalius Sun Dec 11, 2016 10:33 am

Getting Bellerophon seems key for him then, since he is good at slaying all monsters and can hit flyers easier than others.


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Post by LeiPak Sun Dec 11, 2016 11:02 am

However I feel like he might be a bit less favorable than other titans.
Obviously he is strong, but all his powers seem to be hold against his player at least partially. All other Titans just have powers which make them stronger or really useful. Except for minor aspect obviously.
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Post by Teowulff Sun Dec 11, 2016 11:20 am

Morten Brandt wrote:As written it's everyone. Your units get -1 Def,  and their units get -1 Atk. And vice versa when retaliating. I paid notice to the enemy having a huuge -1 Mov penalty, which cause all sorts of trouble.
What Atlas basically does is limiting the opponent to flying and ranged units. You can take one good pick from that selection and now the opponent has very few units to play with.

If playing with the core box this is available: Bellerophon - Gorgon - Griffon - Icarus
Yes it seems that Atlas gets relatively weaker the more expansions with flyers you have ... Wink

Today (20161211) confirmed by Benoit that his Fists of the Titan power is indeed an area attack ...
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Post by Rhalius Sun Dec 11, 2016 4:19 pm

I'd still like to know if its the area he is in or around him too considering that that debuff goes for the entire board.

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Post by Teowulff Mon Dec 12, 2016 11:05 pm

Rhalius wrote:Getting Bellerophon seems key for him then, since he is good at slaying all monsters and can hit flyers easier than others.
I'd still like to know if its the area he is in or around him too considering that that debuff goes for the entire board.
Bellerophon - perhaps not the whole key, but definitely a great part of it!
Good find, as most flyers are monsters anyway .. just hope the Atlas player doesn't take him first!

And don't forget Diomedes, the Gods & Titan killer. He won't be affected by Fists of the Titan at all.
This guy seems to get more useful by the day!! Razz Where would we be without the Heroes of Troy Box?

And Atlas' area attack only has 1 range and takes place in 1 area only.
Indeed a bit confusing as the ensuing effect affects the whole map.
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Post by Rhalius Mon Dec 12, 2016 11:39 pm

Atlas along with Bellerophon, Diomedes and the Gorgon might be a near unstoppable force. The gorgon is a flyer who can petrify after all.

Diomedes will effectively be stronger because everyone else would be weakened by Atlas. And Bellerophon can deal with any pesky flying monsters on the opposite team.


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Post by Morten Brandt Tue Dec 13, 2016 8:06 am

Diomedes looks to be a solid top tier draft.

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Post by Telgar Tue Dec 20, 2016 2:52 pm

I am not convinced with Atlas (to play - the mini is fantastic - except that I would have preferred a stone skin effect rather than flesh).
I believe the way to pick is one of his main weaknesses : picking Atlas is done first so the opponent will focus on flying units to counter him.
However, let's not forget that he has Force of Nature and Range 1. So on round 2, he can move 2 areas (roughly center of the map), take a tree and throw it up to range 2 for a 10-dice attack (covering about 70% of the map) then crushing enemies in an adjacent area with his fist (7-dice attack) both of these with no retaliation. (and no AoW)
So who knows, he may be the juggernaut we believe he is...
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Post by Teowulff Tue Dec 20, 2016 6:49 pm

Telgar wrote:However, let's not forget that he has Force of Nature and Range 1. So on round 2, he can move 2 areas (roughly center of the map), take a tree and throw it up to range 2 for a 10-dice attack (covering about 70% of the map) then crushing enemies in an adjacent area with his fist (7-dice attack) both of these with no retaliation. (and no AoW)
So who knows, he may be the juggernaut we believe he is...
I don't think so ...  Wink

His Fists is a Special Atack, so instead of his normal attack. He can't do both in the same turn.
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Post by Telgar Tue Dec 20, 2016 7:55 pm

Right ! I didn't see the lightning symbol !
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Post by Aquiles10 Wed Jan 25, 2017 7:45 pm

Atlas "mini" is breathtaking. I cant wait to have.

I belive that when his stats were created the other Titans werent created yet. Maybe even wasnt supposed to do the Titan expansion. Then to balance his stats they included the flaw Bearer of Heavens but kow, with the other 4 Titans and none with a disadvantage i really belive they should change that hability.

Compared with Kronos... Kronos is much better and the cost its the same (+2 RC) +1 activation +1Aow card, no flaws...

Even with this handicap i like Atlas and probably I'll play it from time to time if possible in a team with Prometheus Very Happy
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