Minos : King of Crete [HEL]

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Minos : King of Crete [HEL]

Post by Shifare on Mon Nov 28, 2016 11:28 pm










Copyright by Mythic Games – Pictures copied from Kickstarter campaign


Last edited by Shifare on Tue Dec 06, 2016 8:17 pm; edited 1 time in total

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Re: Minos : King of Crete [HEL]

Post by the Florian Trout on Mon Dec 05, 2016 8:56 am

jeez! i could do without seeing painted minis. there is no way i'll be able to come close to that quality.

i'm already sad. lol

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Re: Minos : King of Crete [HEL]

Post by Cap7deuce on Mon Dec 05, 2016 12:48 pm

That painted mini is just AWESOME. I also will never reach that quality, because i dont have the skill nor the willingness to put that much time into one mini.
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Re: Minos : King of Crete [HEL]

Post by Rhalius on Mon Dec 05, 2016 9:28 pm

I'd have prefered him to look more human. He is one of my least favorite sculpts in the game to be honest, and the reason I have no interest in the hell's judges.



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Re: Minos : King of Crete [HEL]

Post by ARIAKAS on Mon Dec 05, 2016 9:32 pm

I also like him the least - miniature-wise, but the Hell Judges offer plenty of strategical possibilities that justify them in my eyes. I do (obviously) not know if they are strong enough to take all three, but I imagine them to mess with the enemy's tactics quite well ^^
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Re: Minos : King of Crete [HEL]

Post by Rhalius on Mon Dec 05, 2016 9:38 pm

All packages do offer some new options yes, but sadly I can't afford them all so I had to make some tough choices there.


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Re: Minos : King of Crete [HEL]

Post by Teowulff on Wed Dec 07, 2016 4:11 pm

"The Walking Furnace"

Rhalius wrote:I'd have prefered him to look more human. He is one of my least favorite sculpts in the game to be honest, and the reason I have no interest in the hell's judges.
Must say I agree - and besides: there's more sympathetic units to choose from. And certainly better looking ones!  Laughing

In any case: Minos may be by far the most interesting of the three judges due to his ability to redirect an enemy attack to a new target for 1 AoW. The better range that enemy unit has, the more potential targets Minos can appoint. I can imagine this can be very frustrating for your opponent and consequently, when used Minos will be high on the list of priority targets.
A way to counter him is to position your units well so they can only attack the enemy unit you want. Another idea is to pick area attackers or multiple attack units (Apollo, Eurythus).

For the rest he is quite an agressive character for his 3RP, 6/7 and 7 vitality. He eats enemy Troops to regain 1 vitality.
Mighty Throw, Force of Nature .. he must feel confident in the front lines with his redirective ability!

Must be fun to play and really annoying to play against! Mad


Last edited by Teowulff on Thu Dec 08, 2016 11:18 am; edited 2 times in total
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Re: Minos : King of Crete [HEL]

Post by MaxC on Thu Dec 08, 2016 5:04 am

Would be fun to use with Hades/Persephone to trigger their powers by killing enemy troops for free. You could conceivably use his deception power to redirect enemy attacks onto your weakened troops/nearly-dead units to hasten their deaths for a quick heal/card draw.
Minos could potentially combo off of Eurystheus' invulnerability if you can somehow position him to where he's often in the enemy units' range.
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Re: Minos : King of Crete [HEL]

Post by Teowulff on Thu Dec 08, 2016 9:06 am

MaxC wrote:Minos could potentially combo off of Eurystheus' invulnerability if you can somehow position him to where he's often in the enemy units' range.
Very good find! Wow .. that would really be a very powerful combo!! Shocked
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Re: Minos : King of Crete [HEL]

Post by Telgar on Wed Dec 21, 2016 2:48 pm

I have seen some paint in progress photos of this mini : the front grate was removed to be able to paint the furnace in the belly.
(it was another paint I believe)
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